![]() Among the Humans, dragons were more valuable dead than alive, hunted for glory, sport, money, and to mix in their foul-smelling potions. "When the Human race rose to power, the race of dragons, especially the young dragons, suffered a terrible price. Likes: Mountains and Coastal Mountain Terrain.Their sure-footed strides carry them over the high slopes they revere." Dwarven Inherent Traits Dwarves are strong fighters, some preferring to forego armor and shields to wield two axes and pure rage. They love to create things and find great satisfaction in creating vast structures adorned with the treasures discovered deep within the earth. Their minds are slow ot the ways of diplomacy, preferring to strike their enemies with the force of their blows over spending inordinate amounts of energy in lengthy, sleep-inducing talk. If you are planning to use mostly Mounted units, any of the Mount Traits are great choices."Dwarves are hardy mountain kin which live in the earth or rugged places of the land. For example, if you are planning to charge into battle with melee weapons, Strong and Hearty are good options. Each Trait is suited for a specific play style, so this is more of a case where you pick whichever ones appeal the most to how you play Age of Wonders 4.įor Body Traits, choose the Trait that best compliments your attacking style. So, as you can probably guess, there is no easy answer as to which Traits are the best. Water Adaptation: Moving across Swamp terrain costs 2 less Move Points.Underground Adaptation: Moving across Cavern Floor, Mushroom Forest, Fungus Fields, and Rocky terrain costs 2 less Move Points.Desert Adaptation: Moving across Sand terrain costs 2 less Move Points.Arctic Adaptation: Moving across Snow and Ice terrain costs 2 less Move Points.
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